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Progression desk

Clear tier 4 and wear the protagonists.

Career Progress hides five outfits behind tier 4 completions. Here is every area, how long its final tier really takes, and the fastest way through each one.

Ask Haviland about thisChecked 2026-09-28

Your tier 4 count

0 / 29

5 more to unlock The Mr. Slick (Michael De Santa).

Roughly 126 hours of focused play still outstanding.

Outfit milestones

  • The Mr. SlickMichael De Santa5 tier 4s
  • The HustlerFranklin Clinton10 tier 4s
  • The UnbathedTrevor Phillips15 tier 4s
  • The SilentClaude20 tier 4s
  • The Hired GunNiko Bellic25 tier 4s

How it works

  • • Career Progress is a challenge and reward tracker on the Expanded & Enhanced editions (PS5, Xbox Series X|S and PC Enhanced). It does not appear on last-gen consoles.
  • • Every area has four tiers. Tier 1 is usually a single completion, tier 2 and 3 add conditions like no deaths or a hard difficulty, and tier 4 is the long one — cumulative earnings, full mission lists, or a time limit.
  • • Rewards run from clothing and liveries up to cash, RP and vehicles. Progress is cumulative, so work you have already done counts.
  • • You can read your exact objectives in the pause menu under Career Progress, or on the Rockstar Games website while signed in.

Source: GTA Wiki — Career Progress. Tier requirements change with updates; check the in-game menu for your exact objectives.

Areas

  • Operation Paper Trail~2h

    Contact missions

    Tier 4 asks for: Every mission, including the harder repeat conditions.

    Fastest route: Short chain, one evening. Do it in an Invite Only session so nothing interrupts the timed parts.

  • Premium Deluxe Repo~2h

    Contact missions

    Tier 4 asks for: Cumulative completions with vehicle-condition requirements.

    Fastest route: Deliver every car undamaged — repairs cost you the bonus tier. Drive slowly on the last block.

  • Gerald's Last Play~2h

    Contact missions

    Tier 4 asks for: Repeat completions and no-death runs.

    Fastest route: Fast, low-risk missions. Good filler between business sale cooldowns.

  • The Cluckin' Bell Farm Raid~3h

    Contact missions

    Tier 4 asks for: Repeat completions plus clean runs with no deaths and a time limit.

    Fastest route: Run it solo on the Redzone Ops timed route. Bring armour and a suppressed weapon; the time-limited tier is far easier once you know the wall-climb entry.

    Read the guide →
  • Oscar Guzman Flies Again~3h

    Contact missions

    Tier 4 asks for: All missions, then cumulative earnings and a hard-difficulty sweep.

    Fastest route: Chain the missions back to back from the hangar; they replay instantly and count every time.

  • Money Fronts~3h

    Businesses

    Tier 4 asks for: Front business upkeep, sales and laundering totals.

    Fastest route: Pair it with an existing business loop; the sales are short.

  • Bottom Dollar Bounties~3h

    Businesses

    Tier 4 asks for: Bounty captures, alive deliveries and cumulative earnings.

    Fastest route: Always bring them in alive — it pays more and counts for the harder tiers.

  • Diamond Casino and Resort~3h

    Recreation

    Tier 4 asks for: Casino work, missions and luck-based milestones.

    Fastest route: Casino Work missions from Agatha cover most of it. The gambling tiers come with time, not strategy.

  • Survivals~3h

    Series modes

    Tier 4 asks for: Completed survivals and wave milestones.

    Fastest route: Bring a heavy sniper and a full crew; the last waves punish solo attempts.

  • San Andreas Mercenaries~4h

    Contact missions

    Tier 4 asks for: Full mission list on hard, plus an accuracy or no-snacks condition.

    Fastest route: Use a jammer-equipped car for the drive phases, and switch to a heavy rifle so accuracy conditions stay comfortably above the threshold.

  • Los Santos Drug Wars~4h

    Businesses

    Tier 4 asks for: Acid Lab sales and full mission-strand completion.

    Fastest route: Run the Fooligan jobs while the lab cooks; both progress at once.

  • Import/Export~4h

    Businesses

    Tier 4 asks for: Vehicle cargo sourcing and top-range deliveries.

    Fastest route: Source with a full garage of standard-range cars so only top-range spawns, then sell undamaged.

  • Smuggler's Run~4h

    Businesses

    Tier 4 asks for: Hangar cargo sourcing and sales.

    Fastest route: Source solo in an Invite Only session and sell in single-crate loads to dodge the multi-vehicle sale missions.

  • Los Santos Tuners~4h

    Recreation

    Tier 4 asks for: Auto Shop contracts, car meet reputation and race wins.

    Fastest route: The Union Depository Contract repeats fastest; reputation climbs while you do it.

    Read the guide →
  • Deathmatches~4h

    Series modes

    Tier 4 asks for: Wins and kill totals.

    Fastest route: Best done as a pair in a private match. Slow going in public playlists.

  • Vehicle Enthusiast~4h

    Special interests

    Tier 4 asks for: Vehicle ownership, customisation and mileage milestones.

    Fastest route: Mostly passive. Upgrade what you already own rather than buying for the challenge.

  • Weapons Expert~4h

    Special interests

    Tier 4 asks for: Weapon ownership, Mk II conversions and kill counts per class.

    Fastest route: Convert what you use at the Bunker workshop, then clear the kill counts during business defence missions.

    Read the guide →
  • The Chop Shop~5h

    Businesses

    Tier 4 asks for: Robbery completions, tow deliveries and cumulative Salvage Yard earnings.

    Fastest route: Clear all three weekly robberies every week and keep the tow truck cycling. This one ticks up on its own if you run the yard properly.

    Read the guide →
  • The Contract~5h

    Businesses

    Tier 4 asks for: Security contracts, payphone hits and Dr. Dre mission completions.

    Fastest route: Payphone hits are the fastest counter — take the bonus assassination method each time for the extra payout.

    Read the guide →
  • Gunrunning~5h

    Businesses

    Tier 4 asks for: Bunker sales, supply runs and research progress.

    Fastest route: Buy supplies rather than stealing them — the time saved is worth more than the money.

  • Bikers~5h

    Businesses

    Tier 4 asks for: MC business sales, clubhouse contracts and member activity.

    Fastest route: Cocaine and meth only. Run clubhouse contracts while production ticks.

  • Adversary Modes~5h

    Series modes

    Tier 4 asks for: Wins across several different modes.

    Fastest route: Check the weekly bonus mode — it fills with real players, so matches actually start.

  • Arena War~5h

    Series modes

    Tier 4 asks for: Arena points, wins and career rank.

    Fastest route: Run bonus-week Arena events; the point multipliers cut this in half.

  • After Hours~6h

    Businesses

    Tier 4 asks for: Nightclub popularity, goods sales and cumulative earnings.

    Fastest route: Keep popularity at 100% and sell full warehouse loads. Slow but almost entirely passive.

    Read the guide →
  • The Cayo Perico Heist~6h

    Heists

    Tier 4 asks for: Repeat finales, hard mode, solo runs and cumulative take.

    Fastest route: Solo hard mode with the Redzone Ops bag route. Elite challenge conditions overlap with several tiers.

    Read the guide →
  • The Diamond Casino Heist~6h

    Heists

    Tier 4 asks for: All approaches, elite challenges and cumulative payouts.

    Fastest route: Big Con is the reliable approach for elite times; do Silent & Sneaky once for the approach tier.

    Read the guide →
  • Racing~6h

    Series modes

    Tier 4 asks for: Large win counts across race types.

    Fastest route: Host your own short circuit races in a private lobby with a friend to bank wins quickly.

  • The Doomsday Heist~8h

    Heists

    Tier 4 asks for: All three acts, plus hard mode and criminal mastermind style conditions.

    Fastest route: The longest area on the board. Only start it with a set crew and a full evening.

  • Original Heists~8h

    Heists

    Tier 4 asks for: Every heist finale, all setups, and the classic challenge conditions.

    Fastest route: Needs four players for Fleeca-to-Pacific. Slot it in when your crew is already together.

Ticks are saved on this device only. Hour estimates are Redzone Ops's own, based on a solo player who already knows the missions.