The Cluckin' Bell Raid: Zero-Property Heist
A complete raid chain with no purchase, no setup fee, and a solo-friendly finale.
Time
9 min
Payout
$0 setup
Difficulty
Beginner

Contact
Vincent Effenburger (phone call)
Missions
5 setups + finale
Leader pay
$500,000 (+$250,000 first-time bonus)
Helpers / cooldown
$50,000 each · 1 hour
Step by step
- 1Stay in free roam outside any property and wait for Vincent's call.
- 2Complete the five setup missions — your choices change how hard the finale is.
- 3Play the finale at the Cluckin' Bell farm in Paleto Bay, loud or stealthy (same pay).
- 4Replay after the 1-hour cooldown for $500,000 as leader (no repeat first-time bonus).
Common mistakes
- Rushing the factory without armor.
- Expecting the $250,000 first-time bonus on replays.
- Thinking stealth pays more — the payout is identical.
Section 01
The brief
The Cluckin' Bell raid is the rare heist that asks for no property, no setup cost, and no crew beyond a phone call.
- Pays a flat $500,000 on completion regardless of difficulty, and needs no property at all
- Six missions: Slush Fund, Breaking and Entering, Concealed Weapons, Hit and Run, Disorganized Crime, and the finale
- A clean solo run lands around 50 minutes, so roughly $1M every two hours
Section 02
Recommended route
Follow the story chain task by task, take the quiet approach at the farm, and use armor stops on the escape leg.
- Set your spawn point near Vespucci Police Station — you return there after every setup
- Play everything on Easy; the payout is identical and enemies die faster
- Keep a personal vehicle active before you start — it spawns with you on each prep
- Pick the military loadout at Concealed Weapons so the finale's armored enemies are manageable
Section 03
What good looks like
One complete pass teaches heist rhythm, pays a solid flat fee, and costs nothing but time.
- A full raid under an hour with no property investment and no crew
- Both the Gauntlet Interceptor and Terminus unlocked from the introduction mission
Community tech
What experienced players do differently
- Weaponized aircraft and the Oppressor Mk II are locked out — bring an Armored Kuruma or Vigilante instead
- The railway line out of the farm is the quietest solo escape route from the finale
- Playing harder difficulties only adds enemies and RP, never money
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Last verified: Sep 27, 2026. Figures are editorial summaries; in-game menus remain the final authority.