Special Cargo: The Warehouse Math That Matters
Crate counts, cooldowns, and why one big warehouse beats three small ones.
Time
11 min
Payout
111 crates
Difficulty
Advanced

Needs
CEO Office + warehouse
Best sale
Full large warehouse (111 crates)
Cost
Crates bought per source mission
Cooldown
No fixed wait between cycles
Step by step
- 1Buy a large warehouse near your office.
- 2Source up to 3 crates per mission, or use the Nightclub technician in a pinch.
- 3Sell a full warehouse — value per crate is highest at full stock.
Common mistakes
- Selling partial warehouses.
- Sourcing one crate at a time.
Section 01
The brief
Special cargo scales with crate count: the per-crate value climbs as the warehouse fills, so half-full sales throw away the multiplier.
- Crate value scales with how many you sell at once, but so does the vehicle count
- Large warehouses hold more but take proportionally longer to fill
- Buying three crates at a time is the efficient purchase size
Section 02
Recommended route
Source three crates per trip, sell only at full, and use the cooldown to run other work. One large warehouse outperforms a scattered portfolio.
- Buy in three-crate lots from the CEO office computer
- Fill a medium or large warehouse rather than several small ones
- Sell at a size your session can actually deliver
Section 03
What good looks like
A full-warehouse sale lands as a single planned event, not a week of anxious half-measures.
- Sales that finish comfortably inside the timer with no lost crates
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Last verified: Sep 27, 2026. Figures are editorial summaries; in-game menus remain the final authority.