The Motorcycle Club Portfolio, Done Properly
Which lockups earn their upgrades, which to skip, and how to sell without chaos.
Time
11 min
Payout
2 lockups
Difficulty
Intermediate

Businesses
Coke, Meth, Cash, Weed, Documents
Best value
Cocaine then Meth
Upgrades
Equipment + Staff
Needs
MC Clubhouse
Step by step
- 1Buy the Clubhouse first.
- 2Add Cocaine and Meth — they earn most per hour.
- 3Buy Equipment and Staff upgrades before adding more lockups.
- 4Sell each one when full, in a quiet lobby.
Common mistakes
- Buying Documents and Weed before Cocaine.
- Leaving lockups un-upgraded.
Section 01
The brief
Motorcycle club businesses are cheap to enter and expensive to leave half-upgraded, so plan the portfolio before buying.
- Cocaine is the strongest MC business by margin; the rest are optional
- Upgrades pay for themselves only on businesses you actually run
- Raids cost stock, so security upgrades matter on anything you leave running
Section 02
Recommended route
Pick the two lockups with the best payout per upgrade, buy staff and equipment in full, and sell only in invite-only sessions.
- Run Cocaine first, then Meth; treat Counterfeit Cash and Document Forgery as filler
- Buy Equipment and Staff on Cocaine before touching another business
- Resupply from the clubhouse laptop, not by driving to the property
- Sell before stock demands a large vehicle fleet
Section 03
What good looks like
A two-lockup portfolio covers its upgrades on a predictable cycle and feeds the Nightclub later.
- One or two fully upgraded businesses rather than five half-built ones
- No raids lost to missing security upgrades
Community tech
What experienced players do differently
- Street Dealers buy MC product at a premium and rotate daily — check which product each dealer wants
- Nightclub technicians pull from MC businesses, so keep them stocked even if you never sell manually
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Last verified: Sep 27, 2026. Figures are editorial summaries; in-game menus remain the final authority.