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HeistsUpdated Sep 19, 2026Verified

Act III: Surviving the Facility Push

Combat spacing, armor timing, and hacking assignments for the hardest facility finale.

16 minElite4 checkpoints

Requirements

  • Facility
  • Full armor
  • Mk II weapons recommended
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Time

16 min

Payout

4 checkpoints

Difficulty

Elite

Act III: Surviving the Facility Push — Heists guide hero image

Hub

Facility

Players

2–4

Setups

5 preps + finale

Difficulty

The hardest heist finale

Step by step

  1. 1Complete Acts I and II first.
  2. 2Finish every prep for Act III.
  3. 3Bring full armor, snacks and Mk II weapons.
  4. 4Assign one hacker and one navigator before the finale.
  5. 5Move checkpoint to checkpoint together.

Common mistakes

  • Splitting up inside the silo.
  • Running out of armor before the last checkpoint.

Section 01

The brief

The finale punishes rushed movement. The team should advance by cleared angles, not by individual confidence.

  • The hardest finale in the game; it punishes rushed movement more than bad aim
  • Five preps gate the finale, and all of them need doing
  • Full armor, snacks and Mk II weapons are not optional

Section 02

Recommended route

Assign one hacker and one cover lead. Call armor stops before each room and conserve explosives for armored waves.

  • Finish Acts I and II, then clear every Act III prep
  • Assign one hacker and one navigator before launch
  • Advance room by room on cleared angles, never solo
  • Call armor stops before each new section

Section 03

What good looks like

Deaths stop clustering at the server room and the final push becomes controlled rather than reactive.

  • Deaths stop clustering at the server room and the push becomes controlled

Community tech

What experienced players do differently

  • Keep explosives in reserve for the armored waves rather than spending them early

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Last verified: Sep 19, 2026. Figures are editorial summaries; in-game menus remain the final authority.

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