Act III: Surviving the Facility Push
Combat spacing, armor timing, and hacking assignments for the hardest facility finale.
Time
16 min
Payout
4 checkpoints
Difficulty
Elite

Hub
Facility
Players
2–4
Setups
5 preps + finale
Difficulty
The hardest heist finale
Step by step
- 1Complete Acts I and II first.
- 2Finish every prep for Act III.
- 3Bring full armor, snacks and Mk II weapons.
- 4Assign one hacker and one navigator before the finale.
- 5Move checkpoint to checkpoint together.
Common mistakes
- Splitting up inside the silo.
- Running out of armor before the last checkpoint.
Section 01
The brief
The finale punishes rushed movement. The team should advance by cleared angles, not by individual confidence.
- The hardest finale in the game; it punishes rushed movement more than bad aim
- Five preps gate the finale, and all of them need doing
- Full armor, snacks and Mk II weapons are not optional
Section 02
Recommended route
Assign one hacker and one cover lead. Call armor stops before each room and conserve explosives for armored waves.
- Finish Acts I and II, then clear every Act III prep
- Assign one hacker and one navigator before launch
- Advance room by room on cleared angles, never solo
- Call armor stops before each new section
Section 03
What good looks like
Deaths stop clustering at the server room and the final push becomes controlled rather than reactive.
- Deaths stop clustering at the server room and the push becomes controlled
Community tech
What experienced players do differently
- Keep explosives in reserve for the armored waves rather than spending them early
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Last verified: Sep 19, 2026. Figures are editorial summaries; in-game menus remain the final authority.