Overheads desk
Stop paying fees you could have dodged.
Fees are charged on the in-game day cycle — every 48 real minutes you are in a session. Tick what you own to see the real bill, and start the cycle timer to get a warning before it lands.
What you own
MC Clubhouse fees Avoidable
GTA$750 per in-game day
0Charged while you are registered as MC President.
MC business utilities (each) Avoidable
GTA$350 per in-game day, per business
0Charged on each MC property you own while registered.
Bunker utilities
GTA$1,000 per in-game day
0Charged while the bunker is producing.
Nightclub staff
GTA$1,500 per in-game day
0Keeps popularity from dropping. Worth paying if the club is running.
Hangar utilities
GTA$500 per in-game day
0Charged while you own a hangar and are in session.
Arcade staff
GTA$500 per in-game day
0Small, but it adds up over a long session.
Mechanic
GTA$50 per in-game day
0Trivial, but included so the total is honest.
Property / garage upkeep (each)
GTA$200 per in-game day, per property
0A rough average across apartments and garages.
Your bill
GTA$0
per in-game day (48 real minutes)
Per 3-hour session
GTA$0
Avoidable by disbanding
GTA$0
Cycle timer
Start this when you join a session. It warns you three minutes before the next charge.
48:00
How to pay less
- • Fees land on the in-game day cycle — every 48 real minutes — so a long session pays them more than once.
- • Disbanding your MC the moment you finish business work stops the clubhouse and MC utility charges immediately.
- • You are never charged while offline. The cycle only runs in an active session.
- • If you own a lot of MC businesses, register only for the sale, then disband straight after.
- • Nightclub staff and bunker utilities are the price of passive income — pay them and keep producing.