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Stop paying fees you could have dodged.

Fees are charged on the in-game day cycle — every 48 real minutes you are in a session. Tick what you own to see the real bill, and start the cycle timer to get a warning before it lands.

Ask Haviland about thisChecked 2026-09-28

What you own

  • MC Clubhouse fees Avoidable

    GTA$750 per in-game day

    0

    Charged while you are registered as MC President.

  • MC business utilities (each) Avoidable

    GTA$350 per in-game day, per business

    0

    Charged on each MC property you own while registered.

  • Bunker utilities

    GTA$1,000 per in-game day

    0

    Charged while the bunker is producing.

  • Nightclub staff

    GTA$1,500 per in-game day

    0

    Keeps popularity from dropping. Worth paying if the club is running.

  • Hangar utilities

    GTA$500 per in-game day

    0

    Charged while you own a hangar and are in session.

  • Arcade staff

    GTA$500 per in-game day

    0

    Small, but it adds up over a long session.

  • Mechanic

    GTA$50 per in-game day

    0

    Trivial, but included so the total is honest.

  • Property / garage upkeep (each)

    GTA$200 per in-game day, per property

    0

    A rough average across apartments and garages.

Your bill

GTA$0

per in-game day (48 real minutes)

Per 3-hour session

GTA$0

Avoidable by disbanding

GTA$0

Cycle timer

Start this when you join a session. It warns you three minutes before the next charge.

48:00

How to pay less

  • • Fees land on the in-game day cycle — every 48 real minutes — so a long session pays them more than once.
  • • Disbanding your MC the moment you finish business work stops the clubhouse and MC utility charges immediately.
  • • You are never charged while offline. The cycle only runs in an active session.
  • • If you own a lot of MC businesses, register only for the sale, then disband straight after.
  • • Nightclub staff and bunker utilities are the price of passive income — pay them and keep producing.