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OptimizationUpdated Sep 27, 2026Verified

A Risk Budget for Public-Lobby Sales

Decide when the public-lobby premium is worth the exposure — with a hard cap.

8 minAdvancedDecision rule

Requirements

  • Armored transport
  • Trigger discipline
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Time

8 min

Payout

Decision rule

Difficulty

Advanced

A Risk Budget for Public-Lobby Sales — Optimization guide hero image

Safest

Invite Only session

Sales

Allowed in Invite Only since July 2022

In public

Passive mode, ghost org, change session

Step by step

  1. 1Start an Invite Only session before any sale.
  2. 2If you are in a public lobby, check its size before selling.
  3. 3Change session as soon as a griefer targets you.
  4. 4Sell smaller loads when you must sell in a busy lobby.

Common mistakes

  • Believing sales need a public lobby — they haven't since The Criminal Enterprises.
  • Selling a full bunker in a 30-player lobby.

Section 01

The brief

Public lobbies raise both payout premiums and loss probability, so treat the choice as a budget decision.

  • Public lobbies add griefing risk for a small payout bonus
  • Most business sales are allowed in invite-only sessions
  • Insurance and repair costs quietly eat public-lobby profit

Section 02

Recommended route

Estimate the premium per sale, cap what you are willing to lose per hour, and drop to invite-only the moment the cap is hit.

  • Default to invite-only for anything that can be run there
  • Use public lobbies only when the activity requires it
  • Keep an Imani-Tech vehicle for the trips that must be public

Section 03

What good looks like

Public-lobby sales become a calculated premium, not a coin flip.

  • Sales completed without losing stock to other players

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Source checked

Last verified: Sep 27, 2026. Figures are editorial summaries; in-game menus remain the final authority.

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