OptimizationUpdated Sep 27, 2026Verified
A Risk Budget for Public-Lobby Sales
Decide when the public-lobby premium is worth the exposure — with a hard cap.
8 minAdvancedDecision rule
Time
8 min
Payout
Decision rule
Difficulty
Advanced

Safest
Invite Only session
Sales
Allowed in Invite Only since July 2022
In public
Passive mode, ghost org, change session
Step by step
- 1Start an Invite Only session before any sale.
- 2If you are in a public lobby, check its size before selling.
- 3Change session as soon as a griefer targets you.
- 4Sell smaller loads when you must sell in a busy lobby.
Common mistakes
- Believing sales need a public lobby — they haven't since The Criminal Enterprises.
- Selling a full bunker in a 30-player lobby.
Section 01
The brief
Public lobbies raise both payout premiums and loss probability, so treat the choice as a budget decision.
- Public lobbies add griefing risk for a small payout bonus
- Most business sales are allowed in invite-only sessions
- Insurance and repair costs quietly eat public-lobby profit
Section 02
Recommended route
Estimate the premium per sale, cap what you are willing to lose per hour, and drop to invite-only the moment the cap is hit.
- Default to invite-only for anything that can be run there
- Use public lobbies only when the activity requires it
- Keep an Imani-Tech vehicle for the trips that must be public
Section 03
What good looks like
Public-lobby sales become a calculated premium, not a coin flip.
- Sales completed without losing stock to other players
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Last verified: Sep 27, 2026. Figures are editorial summaries; in-game menus remain the final authority.